Thursday, March 11, 2021

Roblox Doesn't Make A Profit Right Now, But CEO Is Optimistic About The Future

 The CEO of Roblox believes the future is bright for the company, following a very successful first day on the stock market where its value reached $45 billion--higher than EA and Take-Two.

David Baszucki told The Wall Street Journal that growth for Roblox is expected to be slower in 2021 compared to 2020 with the world coming out of the pandemic and engagement numbers in video games falling back down to Earth. But on a longer timeline, the executive said Roblox is taking steps to expand the appeal of Roblox beyond GenZ and in more markets around the world.



"We're in this for the long haul," Baszucki said. "The engines that have been powering Roblox's growth up to the pandemic, we see those continuing well into the future."

Roblox makes money by selling currency called Robux, while the game overall is more akin to a platform. Users can create their own games within Roblox and then sell their creations.

Roblox developers made $329 million collectively in 2020, and more than 300 people made more than $100,000 during the year. The team at Roblox is now trying to improve the core technology behind the game to allow people to create more sophisticated games. The hope is that this will in turn attract older players--right now, more than half of its players are under the age of 13.

Roblox brings in a lot of revenue, as the company made $923.9 million in 2020 (+82%), with active daily users climbing to an astonishing 32.6 million. However, Roblox Corp. does not make any money. The company posted a loss of $253.3 million in 2020, which was significantly worse than its loss of $71 million the year before.

Baszucki's own net worth has climbed above $3 billion thanks to Roblox's direct listing. He won't take a salary at the company for the next seven years and he is planning charitable donations.

Valheim Patch Makes Bosses Harder To Kill

A new Valheim patch has toughened up a few of the multiplayer survival RPG's boss enemies. According to developer Iron Gate, the bosses were too easy and players were "killing them too fast." With this new update applied, players should find that the bosses Bonemass, Moder, and Yagluth are now more challenging to kill.

Among other "major changes" highlighted by Iron Gate, the February 25 patch also updates the "socket backend" of the game, which is an under-the-hood change that should "improve connection issues for a lot of players." Additionally, Vulkan support is now available on Windows, and this should help fix "some random crashes" that some players were experiencing due to their GPU drivers.


Another change players may notice is that the "Deathquito" enemies now have a "slightly longer" audio range, so you should be able to hear them from further away.

Additionally, the Valheim game world should no longer become corrupted when players log out using ALT+F4. Finally, Iron Gate warned that once you create a character and then load and save them into the new, updated version of Valheim, you can't revert those characters to an older version of the game. This is due to "changes in character save data."

You can see the full patch notes below, as posted by Iron Gate on Steam. Developed by a small team, Valheim is a bonafide phenomenon now, with more than 4 million copies sold in three weeks.

Valheim February 25 Patch Notes

  • Crafting item-dupe bug fix
  • Harpooned player & ship bug fix
  • Fixed player ragdoll
  • Bonemass, Moder, Yagluth difficulty tweaks
  • Moder music updated
  • Tombstone bugfix (probably wont fix disappearing tombstones though)
  • Fixed world corruption caused by pressing ALT+F4 while logging out.
  • Deathsquitos have slightly longer audio range
  • Tweaked audio on blast-furnace & spinning wheel
  • Shared map position setting is saved per world
  • Updated network stats (F2)
  • Building destruction drop-fix
  • Vulkan support in windows builds
  • Network disconnection bugfix
  • Updated socket-backend

Wednesday, March 10, 2021

How To Create A Valheim Dedicated Server, Invite Friends, And Join

 Playing Valheim with friends is the premier way to enjoy the viking survival game. To do that, you'll need to either create servers in the game so other players can join you, or join them in their servers. Valheim's menus can be a bit confusing to navigate, though, especially if you don't really know much about local hosting or dedicated servers. And even joining games can be a little wonky, requiring you to use Steam's menus to find servers using IP addresses.

Check out the guide below for everything you need to know to set up your own servers or join someone else's in Valheim. It's also worth noting that if you're looking for new co-op viking friends, you can check the Community server list and join in with other people you don't know--although you should do so at your own risk, since you never know if your new friends might turn out to be griefers. It's also good practice to check for Discord servers to go with your Valheim servers so you can talk to other players.

Joining A Server

The Join feature for Valheim can be a bit janky. We had trouble finding the servers created by our friends by going through the game client. You should be able to join a friend's Valheim server from the main menu by using either the server name or the IP address. If the server is set up correctly, it should appear on the Community Server list by name; use the "Filter" text box to search for it. You'll need the password to gain entry. If that doesn't work, use the "IP" button to search for the server by its IP number and enter the password.

If neither of those options work, however, there is another way around using Steam. Quit Valheim and go to the Steam window you use to launch the game. Look up the menu at the top of the window and select "View." Go down the list to "Servers" and click it to pull open a new window.


On the servers window, go to the "Favorites" tab and click the button to "Add a Server" in the bottom-right corner. That'll bring up another menu window where you can enter the IP address of the server you want to join. Do that and enter the password when prompted. Steam will automatically launch Valheim and allow you to choose your character; you'll have to enter the password again to get into the server, but you should load in no problem from there.

That should add the server to your "Favorites" list, so it'll appear in the Servers window from now on. You can enter it again the same way, from the View menu. Just double-click on the server you want and enter the password to jump into the game.

Creating A Local Game

This is a relatively simple option for players who want to hang out in small groups and don't intend to play alone. Creating

Start the game and choose a character. When you hit Start, you'll have the option to create a random world, to make a custom one based on a specific seed, or to join a game created by someone else. If you create your own world, you can start a server that other players can join by clicking the "Start Server" radial button. That'll allow other players to log in with you--just set a password and a name for your server and you're all set. Other people you provide with that information should be able to find your server and join you while you're playing.

Making a local server uses the computer you're playing Valheim on to host everyone else who's playing with you, which comes with some drawbacks. First, you're limited somewhat in the number of people you can host. Valheim game worlds can support up to 10 players at a time, but it's likely your computer will struggle the more players you get in, so try to keep your groups closer to four or five.

Also note that since a local server uses your computer to host the game, it's unavailable when you're not playing. If you log out of Valheim while others are playing on your local server, they'll also be logged out of the game, and they'll have to wait for you to log back in to play on your server again. With that in mind, it's best to use a local server when you're going to play reliably with the same small group at predictable times.

Creating A Dedicated Server

You can also create a dedicated Valheim server that won't require you to be logged into the game in order to play. You'll either need a computer that can stay online to allow your group to log into it, or consider paying a service to rent a server that you can use for the game.

Before you do anything else, you'll need to set up Port Forwarding on your internet router to make sure that other players can access the server from the internet. Check the website for your internet service provider and router for more information on how to do that. Make a note of which port number you use for this step, because you'll need that info later. By default, Valheim's servers use ports 2456-2458.



To start a dedicated Valheim server, you'll need to download a tool from Steam that came with the game when you bought it. Find it by clicking the drop-down menu on the left side of your Steam interface, labeled "Games," and select "Tools." Searching "Valheim" will bring up the Valheim Dedicated Server tool, which you'll need to download.

From there, the steps for setting up a server are pretty straightforward, although you'll need to do some quick text editing to get up and running.

1. On the Valheim Dedicated Server page on Steam, click the gear icon for Settings in the top-right corner. Go to "Manage," then "Browse Local Files." You can also get this same menu by right-clicking Valheim Dedicated Server under Tools.

2. In the local files window, look for "start_headless_server.bat". You'll need to edit that file using a text editor like Notepad, but first, make a copy of the file to serve as a backup should anything go wrong.

3. Right-click start_headless_server.bat and choose "Edit" to open it in Notepad. Go down to the last line of the file, which starts with "valheim_server". You'll need to make a few changes to this line to set up the parameters for your server

4. Find '-name "My server"' in the line and change "My server" to the name you want to give the server. It can be anything, but it's good to choose something your friends will recognize. Your name should stay inside the quotation marks--so if you were to name your server GameSpot, the entry would look like this: -name "GameSpot"

5. Find '-port 2456' in the line and change the number to the number of the port you used for port forwarding on your router.

6. Find 'world "Dedicated"' in the line and give your game world a name in the place of "Dedicated". If you've already created a Valheim world (which you can do from the start menu when you launch the game), you can use that world--just put its name inside the quotation marks. Otherwise, a new game world with the name you use here will be created instead.

7. Find '-password "Secret"' in the line and set your server's password. Whatever you put in the quotation marks will be the server's password, and it'll be case-sensitive. You'll need to give this password to anybody else you want to be able to access the server, so it's a good idea to write it down for quick reference.

8. Find 'savedir [PATH]' in the line. By default, Valheim saves your game Worlds and various permissions files in a specific folder in the AppData folder inside your Windows username folder. If you want to make the game save those files somewhere else, you can specify the file path.

9. Save "start_headless_server.bat" and run the file to launch your dedicated server. You'll know it's ready to go for other players to connect to it when you see the message "Game server connected" in the server program window. If the server program triggers a pop-up from Windows Firewall, make sure to allow it full permissions by checking all the boxes so that other players can connect to your server.

10. Allow other players to join your server by adding it to the Community server list from the Valheim menu when you launch the game--players should be able to find your server by the name you gave it. You can also grab the server's IP address once it's up and running and give that to friends so they can search for the server that way. As mentioned in the Join section above, if Valheim's server list and IP address search function are acting up, use the Steam "Server" page (under the View menu in Steam) to search for the server that way. Make sure to give friends the password to the server or they won't be able to join.

That's it! If you need more information, you can find the "Valheim Dedicated Server Manual" PDF in the Valheim Dedicated Server local files, where you found start_headless_server.bat.



Valheim Workbench Upgrades - How To Enhance Your Crafting Station To Level 5

Valheim Workbench Upgrades - How To Enhance Your Crafting Station To Level 5

The Workbench in Valheim is more like your crafting workhorse. It's the first crafting table you'll build when you start to establish your viking base, and it remains essential all the way through the game, allowing you to craft key items like arrows and to construct buildings even after you've moved on to higher-level materials. The Workbench is one of the first things you'll craft, but upgrading it will take some work--and unlock some key items you'll need along the way.

Here's everything you need to know to get your Workbench going, including some requirements that might not be obvious right away, what it'll cost to make, and what benefits it'll give you as you explore Valheim.



Workbench Level 1

  • Cost: 10 Wood
  • Requirements: Needs a roof
  • Unlocks: Buildings, bonfire, bed, crafting stations, rag armor, wood weapons, wood shields, Antler Pickaxe, hoe, tankard

You can craft a couple of tools out of sticks and rocks when you first start Valheim, but in order to make just about anything else, you'll need to build a Workbench. There are a few things you should keep in mind before you grab 10 pieces of wood and throw down your bench in any old spot, however.

First, having a Workbench automatically augments your hammer, allowing you to build new stuff--so just having a Workbench is an improvement you need to make. But you can't actually craft anything at the Workbench right away, which means you can't use it to make new weapons or armor right after you make it. In order to make anything at the bench, you need to build a roof over it, which can be an annoying extra step.

With the Workbench built, however, your Hammer will gain the ability to construct building pieces from wood. It's pretty easy to throw up three walls and a thatch roof to create a quick tool shed around a Workbench, and in a pinch this will do. If you're planning to build a bigger base, you might want to think a little more critically about where you want your Workbench, and the building that will surround it, to be. Then again, you can always bust everything up and move it around with your Hammer, since Valheim refunds all construction materials when you disassemble something from the Build menu.

Once you've crafted a Workbench, you can make all sorts of critical things, including a bed that will allow you to set a new respawn point, a bonfire that will allow you to get the critical Rested bonus, and a cooking station to make food.

You can also use any Workbench to repair anything can you craft from it, free of charge--so don't go building a bunch of extra axes or bows once the durability of one runs out. It's good practice to just stop by your Workbench periodically and nail that Repair button a bunch of times to make sure your gear is in tip-top shape.

To further upgrade your Workbench, you'll need to create other key buildings within the bench's radius.

Workbench Level 2 - Chopping Block

  • Cost: 10 Wood, 10 Flint
  • Unlocks: Deer Hide armor, Abyssal Razor, Stagbreaker, Flinthead arrows, Fire arrows, Poison arrows, Wolf Fur cape, Lox cape, Linen cape

The ability to create a Chopping Block unlocks once you find Flint, which you can snag near water. You'll need this upgrade to get better armor and a few key weapons--including new arrow types. A Level 2 bench gets you a lot of items and while you'll need to upgrade to reach higher-tier gear, a lot of the stuff you'll use for most of the game requires a Chopping Block. That's something you should keep in mind if you make multiple benches--it's usually good to bring them up to Level 2 so you have more convenient locations for making arrows.

Workbench Level 3 - Tanning Rack

  • Cost: 10 Wood, 15 Flint, 5 Deer Hide, 20 Leather Scraps
  • Unlocks: Troll Hide armor, Obsidian arrows

The Tanning Rack is the last major upgrade to your Workbench for making armor. After this upgrade, you'll move on to making metal armor at a Forge, but don't sleep on Troll Hide, which can be very helpful in dealing with the Black Forest and starting to venture into Swamps.

Workbench Level 4 - Adze

  • Cost: 10 Fine Wood, 3 Bronze
  • Requirements: Forge (within radius)
  • Unlocks: Frost arrow, Needle arrow

You won't be able to make an Adze until you defeat Eikthyr, craft the Antler Pickaxe, and start mining Tin and Copper. You'll also need a Forge, so make sure to build it within the radius of your Workbench, so that you can also build your Adze. There aren't too many things you need the Level 4 Workbench to build, but it will allow you to continue to upgrade your items.

Workbench Level 5 - Tool Shelf

  • Cost: 1 Fine Wood, 4 Iron, 4 Obsidian
  • Requirements: Wall space near Workbench
  • Unlocks: Equipment upgrades

The final upgrade for the Workbench doesn't unlock much in the way of new items, but it is essential to keep upgrading your various other items and tools. To unlock it, you'll need to build a Tool Shelf, which goes on the wall near the Workbench, so make sure you've left enough space in your building to place one. This last upgrade also requires gathering Obsidian, which is only found in the Mountain biome. The cold Mountain weather will kill you if you don't make Frost Resist potions, so keep that in mind. You'll also need an Iron Pickaxe to mine Obsidian, but it's relatively easy to find once you start climbing into Mountains.

Other Workbench Tips




Not Every Workbench Needs A Roof

Especially as you advance into the game, you'll start to expand your base and venture out into the world to make additional outposts, especially as you start to find Iron in distant Swamp biomes. Workbenches are essential to expanding bases and outposts, but if a Workbench isn't your main one where you'll be doing most of your crafting work, don't bother upgrading it. You can get most things done with a base-level Workbench when it comes to building. If you're not intending to craft at a particular Workbench, you don't need to bother throwing a roof over it, so save yourself the hassle.

Put Workbenches Near The Edges Of Your Base

Enemies won't spawn within the radius of a Workbench, so you can use benches near the edges of your base as extra defense. You'll want to be sure to put the Workbenches away from where big enemies like trolls might smash them, but coupled with a moat and other defenses, a Workbench near the border of your territory can help to keep it a little more clear.

You Don't Have To Build Inside The Workbench Radius

Yes, Workbenches create a radius around themselves that allows for building, but that doesn't mean your buildings must be inside that radius. You can actually add stuff outside of the ring, provided you're standing inside it. That's useful to know when you're trying to make repairs on certain structures or vehicles--namely boats.

Don't Sleep On Upgrading Your Gear

Unlocking new recipes and climbing the tech tree is nice, but note that your Workbench will allow you to upgrade things you already own, often pretty significantly and at a lower cost than building all new things. You can get far in the world by continually upgrading your lower-level weapons and armor, and if you've got the resources from fighting early-game enemies especially, it's worth it to do so. Even upgrading tools can be useful over the long term since it'll increase their durability, meaning you'll be able to do more out in the world before returning to your Workbench to repair them. It can be easy to ignore the Upgrade tab on your Workbench, but amping up your gear can help you stay alive longer and brave tougher biomes even before you get higher-tier armor and weapons.

Use Workbenches To Quickly Dismantle Ruined Buildings



A useful early tip is to build your base on a ruined village or town you might come across, since it'll give you a cheaper, quicker way to get some structures created while you're advancing up the Valheim tech trees and getting acquainted with the game. These villages are also great quick sources for resources, since you can repurpose the wood in a building you don't want to build one you do. Don't bother chopping away at a building you're trying to level for wood, though--instead, whip up a quick Workbench next to the building and use your hammer to dismantle it nearly instantly. It'll save your axe and get the job done much more quickly.

Make Boat Repair Stations For Your Adventures

Before long, you'll probably want to start exploring your Valheim world to go in search of new biomes and new materials to advance your viking. To do that, you're going to need to build a boat. The good news is that you can cobble together a raft with low-level resources, but you'll still need a Workbench near water to build it. Making a small boathouse near where you intend to land your craft is actually a good idea, however, since boats can be destroyed by aquatic creatures or smashing them into underwater rocks too often, and the only way to repair them is with a nearby Workbench. As you explore, it's a good idea to create small Workbench stations in likely spots where you intend to land your boat. That'll allow you to repair or construct new craft if you need to, while also giving you semi-permanent waypoints where you can build bonfires and other useful items to help make exploring easier.



Valheim Iron Guide: How To Find Scrap Iron And Make Iron Gear

Valheim Iron Guide: How To Find Scrap Iron And Make Iron Gear

 While all resources in Valheim take an investment of time and effort to uncover and use, Iron is particularly tough to come by. You'll get to it about halfway through your quest through the game, but unlike Copper and Tin, which you'll use to make Bronze for weapons and armor, Iron isn't available to mine at first. Instead, you can only find Iron in specific places in the Swamp biome, and it's impossible to unlock those locations without taking down the boss of the Black Forest, The Elder.

Here's everything you need to know to harvest Iron, including where you can get it, what you need to do to earn it, and what you can turn it into once you have it.



If you're looking for more Valheim information, check out our beginner's guide, complete Valheim armor guide, and Workbench upgrade guide, as well as our guides for taming boars, for finding Silver and crafting Wolf armor, for navigating the Swamp biome, for defeating Moder, the dragon boss of the mountains, and for using cheats thanks to Valheim's developer console.

What To Do First

Before you're ready to start harvesting and using Iron, you need to make some serious strides through the Meadows and Black Forest biomes. Iron is located in the Swamp biome, which is home to some tough customers in Valheim's mid-game. The Swamps have enemies that wield poison, like Blobs, plus tougher combatants such as Draugrs who can make quick work of you with their bows if you're not paying attention.

To hang in the Swamp, you're going to want to invest in Bronze armor. Once you've defeated Eikthyr, Valheim's Meadows boss, you'll gain the Hard Antler, which you can turn into a pickaxe. Use that to mine Tin (found near water) and Copper (found in the Black Forest), which you can combine at a Forge to make Bronze. Combined with leather, you can make Bronze clothing that will offer a lot more protection than the Leather and Troll armor you've probably been wearing. You'll also want to invest in Bronze weapons and a Finewood bow.

Once you've got better gear, start searching for Swamps. These dark areas border the ocean and are marked by sparse trees and muddy areas that are tough to traverse. You don't just want any Swamps, though--you're searching for dungeon structures in the Swamp called Sunken Crypts. You won't be able to enter these right away, but mark them on your map because they're your focus when you go hunting for Iron.

Defeat The Elder

Once you've got Bronze armor and a better bow, you're ready to take on your second target in Valheim: the Elder, the Black Forest boss. You'll need to locate its altar by interacting with rune tablets, which are usually located in underground Burial Chambers or near destroyed stone towers. Check out our full guide to killing the Elder for tips and strategies.

Destroying the Elder gets you a Swamp Key, which you'll need to actually locate the Iron that's hidden in any Swamp area. The Swamp Key can open the aforementioned Sunken Crypts, the only places where you can find Iron at this point in the game. You'll also need the key to find and take down Bonemass, the Swamp biome boss and the next target on your hitlist.

Explore The Sunken Crypts



Hopefully you've marked some Sunken Crypt locations by now and can put your Swamp Key to work. Crypts are similar to Burial Chambers in that they sometimes contain enemies--in this case, Draugrs--so be careful as you open doors or clear pathways. Try to take out Draugrs from a distance if you see them whenever possible, since you don't want to get stuck in a tight location where it's tough to escape from trouble. Crypts are also fairly flooded, which can make it difficult to get around in the midst of a fight.

You'll find Scrap Iron in two locations within Sunken Crypts--first, in the various chests that are scattered through these dungeons, and second, in Muddy Scrap Piles. The latter are big black piles of goo in Sunken Crypts, usually blocking doorways. You can smash through them with your pickaxe, although you'll find that the Hard Antler Pickaxe will require fairly regular repairs as you go.



Tuesday, March 9, 2021

Valheim Elder Guide: How To Find And Defeat The Boss And Get The Swamp Key

Valheim Elder Guide: How To Find And Defeat The Boss And Get The Swamp Key

 Everything you do in Valheim is in favor of helping you to eventually hunt down and destroy the enemies of Odin. The second boss you'll face is the Elder, and taking defeating it is essential to progressing through the game--you'll need to kill the Elder to get access to Iron in the Swamp biome, which will allow you to venture into tougher biomes and defeat even tougher bosses. Slaying it gets you the Swamp Key, an essential item for crafting Iron armor and weapons.

It takes a lot of effort to locate the Elder, and fighting it can be tough on its own. Here's everything you need to know to track down and defeat the Elder, including what gear you should bring, where you'll have to go, what battle strategy you should employ, and what to do once it's defeated.



If you're looking for more Valheim information, check out our beginner's guide, complete Valheim armor guide, and Workbench upgrade guide, as well as our guides for taming boars, finding Iron and crafting Iron gear, for finding Silver and crafting Wolf armor, for navigating the Swamp biome, for defeating Moder, the dragon boss of the mountains, and for using cheats thanks to Valheim's developer console.

Where Is The Elder?

Tracking down the Elder requires you to venture into the Black Forest biome, which is best handled after you've defeated Eikthyr, the Meadows boss. Taking out Eikthyr gets you the Hard Antler, which you can fashion into the Antler Pickaxe, allowing you to mine Tin and Copper.

Once you head into the Black Forest, keep an eye out for half-circle Rune Stones. You'll often find them near destroyed towers and other structures on the surface--usually surrounded by various types of Greydwarves--or inside Burial Chambers underground. Interacting with one of these Rune Stones will mark the altar where you can summon the Elder somewhere in the Black Forest. Those altars might be some distance away, though; in our Valheim server, we had to travel to an entire separate island to finally track the Elder down.

When you get to the Elder's altar, you'll need to make a sacrifice of three Elder Seeds to summon it. Drop them in the fire at the altar and the boss will appear--and it will not be happy.

What To Bring

The Elder can do a lot of damage with its attacks, and in addition to taking you on itself, it'll sometimes summon animated roots from beneath the ground and Greydwarves to help it out. Since you'll potentially getting hammered pretty hard, you're going to want to invest in some upgraded equipment before you try to take down the boss, especially if you enter the fight solo.

Armor: Bronze Set

Bronze armor is the highest tier you can achieve before taking on the Elder, and the protection it offers is pretty helpful, especially upgraded. That said, making Bronze is a time-consuming endeavor, requiring you to mine Tin and Copper, smelt both, and combine them at a Forge. If you prefer speed, an upgraded set of Troll Leather armor can also be very useful here. Just know that you're going to need enough protection to withstand a few hard blows from the Elder, even if your overall strategy is to keep moving and avoid damage as much as possible. Check out our Valheim Armor guide for all the info you need to get yourself outfitted for war with a giant tree boss.

Weapon: Fine Wood Bow, Fire Arrows

You're primarily going to need to keep your distance from the Elder, so you'll want to invest in a better weapon than the Crude Bow you can craft early in the game. The Fine Wood bow isn't too tough to make, but you will need enough Bronze to forge a Bronze Axe so you can cut down birch trees.

Fire arrows are your best bet against the Elder thanks to the additional burn damage they'll do to the boss, but you'll need quite a few of them--you'll want to pack at least 100. Bronze arrows are also pretty effective. In either case, especially taking on the Elder alone, you're going to need plenty of ammo.

Finally, it's recommended you bring a strong melee weapon like a Bronze Sword. You'll occasionally have waves of Greydwarves coming after you, and while everything else during the fight with the Elder can be dodged, being chased around by Greydwarves makes fighting the boss a lot more annoying. It's easier to just stop for a second and slice through the dwarves than to keep running from them, and a sword will make quick work of the enemies.

Food: Honey And Jam

The Elder can do a lot of damage to you very quickly, so you're going to want to be well-stocked on food when you fight it. Cooked meat and berries probably won't cut it, either--you're going to want foods that can heal you quickly and bring your max health up as high as you can get it.

We found good results with Honey, Queens Jam, and Sausages. Queens Jam will require a Cauldron to make (which requires smelting Tin and building a Forge), but it's pretty easy to come by the berries you need to cook it. Honey is even easier, since you can often find bee hives in abandoned houses and use the queen bees that drop from them to make bee hives of your own. Honey gives you a huge health boost when you eat it, so it's a good item to rely on for this fight.

Ideally, though, you'll be bobbing and weaving so much that the Elder won't hit you often, if at all--so you shouldn't have to be too reliant on healing items.

How To Beat The Elder

When you're finally prepared, head to the altar where the Elder will spawn and get the lay of the land. It should be ringed by four big columns. Note their locations and get ready to use them for cover, as they'll be great for keeping you alive while you're on the move.

When the Elder spawns, move to keep the columns between it and you. It'll try two different attacks if you keep your distance. First, it'll summon roots from the ground that will attempt to slap you, but which are easily avoided if you just run clear of them. Next, it'll fire huge, long vines from its fingers that can plow through you at any distance. The key in both cases is to strafe the Elder so you're running sideways in front of it, which should keep you out of harm's way whenever you get into a jam. Keep moving sideways relative to the Elder whenever you think you're going to take damage and you'll be okay.

While the Elder's vines can smash through trees and other things you might use for cover, they can't penetrate the stone columns around the altar--so if you stand behind them, you'll be safe from incoming damage. That makes the columns great for cover, since you can hide behind them to recover stamina, ready arrows, or eat food. Eventually the boss will call up roots to attack you, so you'll have to move when that happens, but you can just rotate to keep another column between you and the Elder and keep yourself safe.

Anytime you're not running from vines or roots, you should be firing arrows at the Elder. The boss doesn't move very quickly, which should make aiming and firing pretty easy. Just keep nailing it with arrows and keeping clear of its vine attacks for the duration of the fight. If you get into trouble with roots or Greydwarves, always remember that you can just run for it--make a circle around the boss until you find a safe place to dispatch the enemies chasing you. A melee weapon is better here than arrows, since you'll be able to stop and hold your ground in a safe spot.

Keep hammering the Elder and eventually it'll go down. We killed it with a mix of about 70 Fire and Bronze arrows and managed to take the boss out solo in one try.

What The Elder Gives You



Defeat the Elder and you'll get two loot rewards. The first is the Elder Trophy, which you'll want to take to the starting altar where you first loaded into Valheim. Sacrifice it to the altar and you'll receive a new ability from the boss, as you did with Eikthyr. The Elder's power speeds up the rate with which you chop down trees and gather wood, making it a lot easier to harvest what you need to build up your viking outpost or village.

You'll also gain Swamp Keys from the Elder. These items allow you to access Sunken Crypts, a new kind of dungeon found in the Swamp biome. These dungeons are a big deal because they're where you'll start to harvest Iron from. Look for Muddy Scrap Piles in the crypts to find Iron Ore, which you can take back to your smelter to start making new gear. Swamp Keys aren't consumable, so once you have one, you can use it lots of times.

Microsoft Flight Simulator's Sim Update 3 Is Out Now: Patch Notes

Microsoft Flight Simulator's Sim Update 3 Is Out Now: Patch Notes

Microsoft Flight Simulator's third sim update is out now, bringing with it a handful of new features as well as a huge list of tweaks, fixes and changes. Unlike the game's world updates, which finesse the geography of certain countries, the sim updates focus entirely on the aircraft, cockpits, and how they fly.

In terms of new content, the third sim update has added FSX legacy liveries for fans of 2006's Flight Simulator X. These liveries are available on select planes including the Kenmore, Emerald Gold, Global Freightways, Orbit, Pacifica, and World Travel. The new update also adds a nice little visual bump in the form of aircraft contrails, though these aren't compatible with AI or multiplayer mode yet.





A new customization feature is designed for people who want to simulate real-world aircraft as accurately as possible. The new menu will allow players to "perfectly match specific real world aircraft," with the ability to change factors such as empty center of gravity position, fuselage wear, and maximum angle limits.

The rest of the changes in the 1.14.5.0 update are tweaks, balances, and fixes, designed to make sure all the aircraft in the game perform as close as possible to their real-life counterparts. A number of VR-related fixes are also included in the update, after global VR compatibility was introduced to the flight sim at the end of last year.

Microsoft Flight Simulator is due to release on the Xbox Series X/S in summer this year, though a specific release date still hasn't been announced. Players who are already enjoying the sim on PC can look forward to more updates improving both the flying mechanics and the details in the world.

Here's the full list of patch notes for the 1.14.5.0 update:

NEW CONTENT

  • FSX legacy liveries available on appropriate planes : Kenmore, Emerald Gold, Global Freightways, Orbit, Pacifica and World Travel
  • Contrails are now displayed on the player’s aircraft (MP and AI are not supported yet)
  • New customization menu in the World map to further adjust the aircraft to perfectly match specific real world aircraft. The changes only affects the next flight and they are not persistent.
    • Empty CG position: We can now have a different empty CG position, just like real world aircraft that all may have slightly different empty balance.
    • Wear: We can now increase the wear of the fuselage to get a slightly higher parasitic drag and simulate older aircraft.
    • Control surface limits: We can now adjust the maximum angle limits for elevator, rudder and aileron control surfaces to simulate the slight difference that may exist between different real aircraft. Check Type Certificate Data Sheet (TCDS) Information for real world aircraft control surface angle limit variation tolerance.

PERFORMANCE AND STABILITY

  • Fixed various crashes across the title
  • Fixed a specific crash while using the manual cache

NAVIGATION

  • Latest AIRAC cycle has been integrated and is now available

PLANES

AUTOPILOT / FMS:

  • Corrected an issue which prevented the VS Wheel from working in FLC mode on the Cessna Citation Longitude
  • Disabled the autopilot which was incorrectly set as available on the JMB VL-3
  • Corrected an issue preventing the use of the VS Wheel to control the pitch on some planes
  • Corrected an issue with the VS Knob not properly responding to commands on the Airbus A320neo
  • Prevented the autopilot from being polluted by incorrect data when exiting slew mode
  • VOR/ADF Feature implemented
  • VOR/ADF – Airbus A320neo FMA Adaptability
  • Fixed General Aviation planes displaying FMS instead of GPS
  • G3000 – Fixed FlightPhase & NavSource display not showing properly
  • Fix roll hold mode behaving like wing leveler
  • Removing auto alignment of localizers with the runway when the heading given by the localizer and the heading of the runway are too different
  • Add TRK/FPA features to Airbus A320neo
  • Boeing 747-8 Intercontinental : LNAV and VNAV does no longer engage automatically when activating the Autopilot.

DISPLAYS:

  • Boeing 787-10 Dreamliner – Enhanced HUD Projection
  • Airliners – Speed Trend arrow is now more reactive and accurate
  • Fixed some bearings indicated outside of the 0-360 range in Garmin instruments
  • Fixed a bug in GNS430 and GNS530 where the cursor did no automatically jump to “Activate” in Direct-to page on validation of the entered ident when there is no ident duplicate
  • Added airport ident and ILS runway name in GNS530 when tuning nav radio to a localizer
  • Fixed flight director roll not working when autopilot is not activated
  • Added wind display in G3X Touch in PFD or Splitted mode
  • Added possibility to adjust brightness level in G3X Touch
  • Added possibility to adjust brightness level in G3000
  • Fixed issue in FLT files that lead to flight plan not being loaded in instruments
  • Fixing the display of LDA approaches which were wrongly aligned to the runway at the end of their path

ENGINES:

  • Fixed Beechcraft Baron G58 incorrectly having automixture enabled
  • Corrected an issue causing the AutoStart sequence of the Boeing 747-8 Intercontinental to activate the batteries later than expected
  • Re-enabled the STARTERX SET keys which used to throw an error and toggle the starter. They now correctly set the starter to ON or OFF
  • Corrected an issue causing the starter to affect the plane’s rpm excessively when the piston_power_scalar of the plane is >1
  • Corrected an issue which would prevent the engine from ever shutting down while in unlimited fuel mode.
  • Beechcraft Baron G58 engines adjustment
  • Beechcraft Bonanza G36 engine idle RPM adjustment

COCKPIT INTERACTION:

  • Corrected a number of minor XML errors
  • Improved the behavior of knobs that repeatedly send an action to prevent it from sending multiple events at once
  • Corrected the fact that the Avionics switch of the Pipistrel Virus SW121 was off when starting in cruise
  • Enabled the THRT Knob on the ATC Panel of the Airbus A320neo
  • Enabled the option to push the backup baro knob of the Boeing 747-8 Intercontinental to set it in Standard Altitude mode
  • Made the copilot’s HUD interactable on the Boeing 787-10 Dreamliner
  • Enabled the clock’s buttons on the Boeing 787-10 Dreamliner
  • JMB VL-3 Propeller Instrument Fix
  • Fixed Mouse Events not handled correctly on Tactile Screens
  • AS3X Touch – Removed com active ident display
  • Cessna Citation CJ4 – Fixed default VT Speed
  • Boeing 787-10 Dreamliner – Fixed ND interaction Model
  • Fixed the “COM RECEIVE ALL” simvar always returning false on planes without a configured COM 3, leading to problems with some third party content
  • Beechcraft King Air 350i – Baro knobs have been added

CONTROL SURFACE:

  • Corrected Flaperon animation on Boeing 787-10 Dreamliner which was incorrect in the air.
  • Corrected an issue preventing the autobrakes of the Airbus A320neo from enabling on the Fungal mission.
  • Fixed Beechcraft Baron G58 inoperative rudder trim

LIGHTING:

  • Corrected some emissive elements staying active when they should be off on the Boeing 787-10 Dreamliner.
  • Corrected some emissive elements staying active when they should be off on the Boeing 747-8 Intercontinental.
  • Corrected some emissive elements staying active when they should be off on the Airbus A320neo.

CHECKLIST:

  • “Mixture: Lean for Altitude” checkpoint can now be auto completed without issues
  • Added a Brake Release checkpoint to the Aviat Pitts Special S2S checklist
  • The Checklist entry “Mixture : Rich below 3000 feet” is now correctly displayed as such instead of “300 feet”
  • Engine should now start without struggle and auto completion of the “Starting procedure” on the Aviat Pitts Special S2S should now work
  • Corrected issue on the Cessna 172 Skyhawk’s checklist which prevented the copilot from correctly executing the “Set Transponder to Alt” step
  • Corrected Issue on piston planes checklists which prevent the steps relating to setting the right mixture from correctly executing
  • Corrected issue on the Beechcraft Baron G58 which caused the copilot to not keep the starter active long enough to reach a combustion when auto-completing the checklist
  • Corrected issue on the Boeing 747-8 Intercontinental’s checklist which caused the step to activate all fuel pumps to not properly validate on some airports

MISC:

  • External HUD – Fixed AP Ref speed/altitude not always displayed
  • 3rd View HUD – Fixed HSI not showing approach course if approach is armed
  • 3rd View HUD – Fixed Trim & Flaps display
  • Fixed crash when using a plane with an incorrectly setup FuelSystem.
  • Fuel pressure gauges should now display correct pressure level indications
  • Fix crash when teleporting to approach
  • Fixed external HUD not updating at correct framerate

VIRTUAL REALITY

  • A ‘No binding’ icon is displayed when no control is assigned to a VR action
  • If there are no controls assigned to the camera re-center, then the player cannot switch to VR and they are asked to assign a command to this action
  • Players can now access to the controls menu directly from the VR Mode page
  • HOTAS are now specified in the VR bindings (VR Mode page)
  • VR is now functional when HDR is enabled
  • The panel reset feature is now functional in VR
  • A dark background is displayed when opening a menu in the cockpit
  • When a toolbar menu is opaque, it will now hide properly menus that are positioned behind it
  • Labels are now properly displayed in the VFR map
  • Various fixes on the toolbar and the panels display
  • The mouse cursor is now properly positioned in VR on the Cub Crafter X Cub instrument panel
  • Cockpit handles should not teleport anymore when clicked and dragged
  • It is now possible to switch the throttle to CutOff position in the Daher TBM 930
  • The Flap control in the Cessna 172 Skyhawk G1000 doesn’t return to fully retracted position when interacting with it with the mouse

ATC

  • In case there is an ASOS/ATIS and Center/Departure/Approach agent on the same frequency in the same area, the ATIS/ASOS will not air its message if the player has been handed off to the Center/Departure/Approach agent to prevent the ATC flow from being stuck
  • Add leading zero for runway numbers in ATC communications when necessary
  • Fix ATC agent pronouncing letter by letter airports names during communication with the player
  • Fix ATC agent attributing cruise altitude instead of proper approach altitude when the first waypoint of the approach do not hold altitude information

WEATHER

  • Wind panel UI update for wind and gusts settings

WORLD MAP

  • Properly set runway when setting approach in the World Map
  • Changing behavior of Precision Marking field in Scenery Editor to allow for the marking to be displayed in case of short runways
  • Displaying all waypoints from data on the World Map and changing zoom scores to compensate for the amount of new points
  • Fixing behavior of World Map which was attributing closed runway over opened runway under certain conditions

WORLD

  • Fix outline against clouds and object in game introduced in the previous update
  • Lights should no longer be too dark under mountain shadow with low quality setting
  • Taxi sign lights size has been tweaked

SDK/DEVMODE

DOCUMENTATION:

  • Revamped documentation website now live on https://docs.flightsimulator.com
  • Added Sample for AirtportServices
  • The left gauge in the MouseAircraft sample has been reworked to provide clearer information.

SCENERY EDITOR:

  • Trimmed leading spaces in package title
  • Fixed a bug that would not update the Scene list when adding an object while having no object selected
  • Fixed an issue to avoid unwanted airport modification
  • Fixed a crash when hiding all TaxiwayPoints of an Airport

WEBASSEMBLY:

  • Fixed GDI+ StringFormat conversion to NanoVG alignment
  • Fixed potential vulnerabilities in the WASI layer
  • Tweaked our system to avoid hampering module debugging with recurring exceptions.

SIMCONNECT:

  • Load and Save Flight using the FlowFlightManager.

KNOWN ISSUES

  • Throttle mapping reversed for the Thrustmaster HOTAS Warthog
  • Beechcraft King Air 350i does not change pitch with VS wheel when Autopilot is enabled
  • in rare occasions, Aircraft screens might not initialize correctly upon loading a flight. Please restart the flight to fix the issue.
  • The plane continually loses altitude causing it to crash after loading into the Attitudes & Instruments Training Flight